Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Avatars of the earth, though colossal, are slow-moving, hobbled by the weight of their bulk. For this reason, earth avatars are bought out into the battlefield for defending important landmarks such as mountains and hilltops. Situated in defensible areas, avatars with their outlandish strength crush parties of opposition while bracing against all varieties of attacks. When all is done, these giants stand still and tall like massive sculptures; over time, avatars begin to house tiny sprigs of vegetation growing outside of its rocky cracks.
Note speciali: La resistenza di questa unità riduce i danni subiti da qualche attacco, ma solo mentre si difende. Questa unità si rigenera, ciò le permette di guarire come se si trovasse sempre in un villaggio.
Avanza da: | Earth Elemental Dimensional Gate 2 |
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Avanza come: | Earth God |
Costo: | 30 |
PF: | 60 |
Movimento: | 4 |
PE: | 150 |
Livello: | 2 |
Allineamento: | neutrale |
ID | I8 Ak_Avatar_earth |
Abilità: | rigenerazione, fermezza |
![]() | hit impatto | 9 - 3 ravvicinato |
Resistenze: | |
---|---|
lama | 20% |
perfora | 20% |
impatto | 0% |
fuoco | 20% |
freddo | 20% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 30% |
Acque profonde | - | 30% |
Campo di funghi | 1 | 40% |
Castello | 1 | 50% |
Caverna | 1 | 60% |
Colline | 1 | 60% |
Congelato | 2 | 40% |
Foresta | 1 | 40% |
Impervio | - | 60% |
Invalicabile | - | 60% |
Montagne | 1 | 60% |
Palude | 3 | 30% |
Pianura | 1 | 40% |
Sabbia | 1 | 40% |
Scogliera | 2 | 30% |
Villaggio | 1 | 60% |